Portfolio curated for the California Museum

Design that helps public stories find their audience.

I’m Ian Bright, a Northern California senior graphic designer with 19+ years of experience turning rich content into clear, inviting print and digital experiences—then carrying every detail through production-ready delivery.

Adobe Creative SuitePrint + digital + environmentalRemote since 2007Northern California

Ready for the work between flagship projects.

Event promotionDigital campaignsPrint collateralSignageBrand stewardship

Selected work / 01–03

Range, with a reason.

These projects were curated for the Museum’s mix of needs: public-facing stories, event and campaign materials, brand systems, historical subject matter, and files that have to work in the real world.

01 / Editorial storytelling

Operating Engineers Local 3

Public-facing editorial design that makes infrastructure, people, and place feel immediate.

Recurring publication work demands more than a single good page. It requires consistent hierarchy, a strong visual hook, careful image selection, readable long-form typography, and a system flexible enough to serve very different stories issue after issue.

  • Magazine covers and feature layouts
  • Photo-led storytelling
  • Long-form editorial hierarchy
  • Production-ready print files

02 / Brand stewardship at scale

eSOPH Brand Consistency

A cohesive visual system carried across trade shows, sales collateral, education, social, and digital campaigns.

The work shows how I operate inside an established identity while still bringing fresh thinking to each assignment. Typography, color, imagery, message hierarchy, and production rules stayed coherent across radically different formats.

View full case study

03 / Historical information design

ERA Historical Card Game

A layered visual system that makes history cohesive, navigable, and inviting to explore.

ERA historical card game box, instruction page, tuck box and card designsView full design board

The packaging, instruction manual, cards, and supporting components needed to read as one world while remaining clear enough to teach the game. The result balances atmosphere with practical information design across every physical piece.

  • Historical visual language
  • Packaging and instruction design
  • Information hierarchy
  • File takeover and refinement

Supporting range / 04–07

Built for the mix
your team needs.

Each card opens the original work.

Working approach

A dependable extension of your in-house team.

I’m comfortable receiving a clear brief, working independently, sharing progress at useful checkpoints, responding thoughtfully to feedback, and delivering the exact final formats the project requires.

  1. 01

    Learn the context

    Audience, purpose, cultural considerations, brand rules, and production constraints.

  2. 02

    Build with the system

    Follow direction closely while bringing a clear visual idea and useful creative judgment.

  3. 03

    Check the real output

    Review readability, dimensions, bleeds, color, image quality, and channel specifications.

  4. 04

    Finish cleanly

    Organized production files, responsive revisions, and dependable delivery against the deadline.

Historical project handoff

“Excellent communication and cooperation… Always met deadlines. He was able to take over files from a previous graphic designer, and correct and polish their work. That is a challenging job and he did it well.”

Steve Easton
Game Publisher
Fast nonprofit team fit

“He was extremely responsive and quickly picked up on our design sensibilities. He understood we were on a tight timeline and consistently was able to deliver what we needed on time.”

Dawn Piper
Co-founder & Chief Impact Officer
Urban Vision Alliance
Independent production

“Ian took the time to thoroughly understand the project requirements and my high-level direction… He communicated clearly, provided helpful recommendations, and completed the work efficiently within the agreed-upon timeline.”

Steven Goldsby
Founder & CEO
Integrated Computer Solutions, Inc. (ICS)

Freelance Graphic Designer

Ready for the next program, event, or one-off campaign.

A working rhythm suited to one- and two-week assignments: clear communication, thoughtful design, focused revisions, and production files that are ready to use.